Dirt Town missions

Dirt Town missions and objectives fall into three distinct groups: four primary objectives for the free demo, six in-game HUD lines under the Sand haul & more panel (including two 40 t sand delivery quotas), and five side missions planned for Early Access.

Demo objectives4
Gallery lines6
Side missions5
40 t lines2
Open the demo objectives

Scope counts

ScopeLinesAmount
Demo objectives4No tonne mark
Gallery panel640 t
Early Access side missions5No tonne mark

Demo objectives

These four goals form the core progression loop on the small demo map: cutting an access road, testing that road under a sand load, locating the secret vehicle, and clearing the river jump.

02Demo

Haul sand and see if your road can handle it

Early Access side missions

These five side missions expand sandbox play in the full Early Access release with dirt bike track building, cliff jumps, gravel crushing, a compactor purchase, and swamp drainage.

01Early Access

Build a dirt bike track and race it with your friends

RelatedCliff jump
02Early Access

Jump the truck down a huge cliff

RelatedBike track
03Early Access

Crush gravel to improve your roads

04Early Access

Buy a compactor for even easier transport

05Early Access

Drain a swamp to find even more resources

Gallery panel

Dozer felling trees
Dozer felling trees

In-game screenshots display an objective tracker headed Sand haul & more. Two delivery rows carry a 40 t quota for the gravel pad and the bay (one frame shows 11.9 of 40 t delivered), followed by truck and boulder tasks.

03Demo HUD

Sand to the bay

Amount40 t
RelatedGravel pad
05Demo HUD

Jump the river with the truck

RelatedSand haul
06Demo HUD

Get the boulder up on the hill

RelatedSand haul

Mission structure and progression notes

Connecting road work to tonnage quotas

While the high-level demo objectives ask you to build a road to find sand and test whether the road holds up, the in-game Sand haul & more panel quantifies that haul into two 40-tonne quotas sent to the gravel pad and the bay.

Earnings and equipment upgrades

Completing missions and harvesting raw materials generate funds to unlock additional machinery. HUD frames show an EARNED readout advancing from 0.00 to 300.00 and 382.47 as sand tonnage is delivered, which in Early Access feeds into buying a compactor or conveyors.

Road maintenance chain in Early Access

Two Early Access side missions directly upgrade haul routes: crushing gravel to surface soft tracks and purchasing a compactor so heavy haulers face less rolling resistance between the pit and the drop-off zone.

Stunts, boulders, and swamp drainage

Not every task is a delivery contract. Demo HUD rows challenge you to wrestle a boulder up onto a hill and jump the river with the found truck, while Early Access adds draining a swamp for hidden resources, launching a truck down a huge cliff, and racing friends on a custom dirt bike track that you grade yourself.

Comparing store goals and HUD lines

Keeping the four demo store objectives separate from the six Sand haul & more HUD rows clarifies why players see both general goals (such as finding the hidden vehicle) and specific cab prompts (such as finding the truck or reaching 40 t at the gravel pad) during a single playthrough.

Sources