Dirt Town missions
Dirt Town missions and objectives fall into three distinct groups: four primary objectives for the free demo, six in-game HUD lines under the Sand haul & more panel (including two 40 t sand delivery quotas), and five side missions planned for Early Access.
Scope counts
| Scope | Lines | Amount |
|---|---|---|
| Demo objectives | 4 | No tonne mark |
| Gallery panel | 6 | 40 t |
| Early Access side missions | 5 | No tonne mark |
Demo objectives
These four goals form the core progression loop on the small demo map: cutting an access road, testing that road under a sand load, locating the secret vehicle, and clearing the river jump.
Build a road to find sand
Haul sand and see if your road can handle it
Jump across the river!
Early Access side missions
These five side missions expand sandbox play in the full Early Access release with dirt bike track building, cliff jumps, gravel crushing, a compactor purchase, and swamp drainage.
Build a dirt bike track and race it with your friends
Jump the truck down a huge cliff
Crush gravel to improve your roads
Buy a compactor for even easier transport
Drain a swamp to find even more resources
Gallery panel

In-game screenshots display an objective tracker headed Sand haul & more. Two delivery rows carry a 40 t quota for the gravel pad and the bay (one frame shows 11.9 of 40 t delivered), followed by truck and boulder tasks.
Sand haul & more
Sand to the gravel pad, 0.0 of 40 t
Amount40 tSand to the bay
Amount40 tFind the truck
Jump the river with the truck
Get the boulder up on the hill
Mission structure and progression notes
While the high-level demo objectives ask you to build a road to find sand and test whether the road holds up, the in-game Sand haul & more panel quantifies that haul into two 40-tonne quotas sent to the gravel pad and the bay.
Completing missions and harvesting raw materials generate funds to unlock additional machinery. HUD frames show an EARNED readout advancing from 0.00 to 300.00 and 382.47 as sand tonnage is delivered, which in Early Access feeds into buying a compactor or conveyors.
Two Early Access side missions directly upgrade haul routes: crushing gravel to surface soft tracks and purchasing a compactor so heavy haulers face less rolling resistance between the pit and the drop-off zone.
Not every task is a delivery contract. Demo HUD rows challenge you to wrestle a boulder up onto a hill and jump the river with the found truck, while Early Access adds draining a swamp for hidden resources, launching a truck down a huge cliff, and racing friends on a custom dirt bike track that you grade yourself.
Keeping the four demo store objectives separate from the six Sand haul & more HUD rows clarifies why players see both general goals (such as finding the hidden vehicle) and specific cab prompts (such as finding the truck or reaching 40 t at the gravel pad) during a single playthrough.